
The Great Mughals: Step inside a Mughal Miniature. Flat and meandering in its construction, spaces unfold to reveal ethereal delights. Innovative engineering enables the build’s rapid transformation into the museum's next show on Marie Antoinette. By shifting from zero to near-total reuse, we set new sustainable standards. This approach tackles an intrinsically wasteful industry, helping the V&A reach net zero.














Lead: OMMX; Graphics
Kellenberger-White
Lighting: Studio ZNA
Sound: Coda to Coda
AV: Blue Elephant
Photography: Max Creasy
Marie Antoinette Style: Enter the opulent world of Versailles. This exhibition recreates the spaces Marie Antoinette inhabited and shaped, from illusory halls to her cherished garden at Le Petit Trianon. Now adopted by the V&A, our reusable system transported visitors from the Mughal Empire to the Palace of Versailles, proving sustainable design can coexist with high-spectacle, culturally specific, immersive theatre.













Lead: OMMX
Graphics: Kellenberger-White
Lighting: Studio ZNA
Sound: Coda to Coda
AV: Blue Elephant
Photography: Max Creasy

Testimonial
Evonne Mackezie, Head of Design and Creative, V&A Museums
Designs Of The Year: Curation and design should be a dialogue. Our flexible Wunderkammer is a vessel for evolving ideas. It can house anything from a microchip to a motorbike, allowing curators to develop their ideas freely and for as long as possible.








Lead: OMMX
Graphics: Europa
Lighting: Beam
Photography: Max Creasy

Testimonial
Justin McGuirk, Former Chief Curator,
The Design Museum

Röhsska: Museums often present a fixed idea of history, ignoring how communities actively interpret their own heritage. Our design for Gothenburg’s historic museum provides a sustainable kit of parts that reconfigures as these perspectives evolve. By prioritising dialogue beyond the opening, we invite communities to explore their identities and ultimately shape their museum. Unlike other permanent galleries, this one was built to change.







Lead: OMMX
Graphics: Agga Anne Mette Stage & Alex Söder
Lighting: Satu Streatfield
Photography: Johan Dehlin
Librairie Marian Goodman: Writing is a vital part of artistic production, yet it is often seen as subservient to the main act. We designed the Librairie as a new forum where art and criticism could coexist. Inspired by the construction of a book, the folded metal interior quietly supports the writing that supports the art.






Architect: OMMX; Graphics: APFEL;
Photography: Max Creasy
Press
Apollo Magazine




Norsk Skogfinsk Museum: Designed as perfect objects, museums often face disruption when they inevitably need to modernise, extend or adapt. Working with local craft, ours branches into the landscape like a settlement. This modular form enables the museum to unfold in planned phases, allowing for targeted expansion precisely where it is needed without disrupting the building’s operation or identity.



Collaboration: OMMX
with Hakon Fanes

In Plain Sight: Museums are rarely accessible. Working with blind, partially sighted, and neurodivergent groups over 18 months, we designed the gallery around their specific needs. Our approach was so successful that the Wellcome Collection has now adopted it as the formal design standard for all future exhibitions.








Lead: OMMX; Graphics: Sara De Bondt with Luke Gould; Lighting: Satu Streatfield; Access: Dr Rafie Cecilia; Photography: Max Creasy

Press
Apollo Magazine



The Beautiful Game: Museums belong to everyone, yet many face significant barriers to entry. We used this exhibition to research and develop a plinth that allows wheelchair users to get close to every object, with angled labels for easy reading. By proving that the smallest details can create a more inclusive museum, we established a research foundation for our future designs.




Lead: OMMX
Graphics: Shaz Madani
Lighting: Beam;
AV: Blue Elephant
Photography: Max Creasy




Cars: Museums often struggle to appeal to children, fearing they will alienate their core adult audience. Inspired by Jacques Tati’s films, we created an urban "car-icature": a humorous, immersive world of traffic jams, highways, and oil spills. By transforming the gallery into a playful landscape, we breathed life into the car and its complex history, making it visceral and enjoyable for everyone.






Lead: OMMX
Graphics: Kellenberger-White
Film: Zuketa & Luke Halls
Sound: Coda to Coda
Lighting: DHA Designs
Acoustics: Sandy Brown
M&E: SVM Engineers
H&S: Stonewells
Photography: Max Creasy & Thomas Adank

Testimonial
Philippa Simpson, Former Director of Design, Estate and Public Programme, V&A museums
Michael Clark – Cosmic Dancer: Temporary exhibitions are often buried behind paywalls. By bringing Michael’s archive out into the lobby, we ensured his radical legacy was available to all. We placed his challenge to gender and sexuality at the museum's heart, weaving subculture and punk energy with classical grace.








Lead: OMMX; Graphics: APFEL; Lighting: DHA Designs
AV: DHD Services; Photography: Max Creasy







Dali Duchamp: Design often resorts to loud clichés and oversimplifications as an easy entry point for the public. We created a quiet, confident backdrop to encourage people to look closer, moving the focus toward the deep personal bond between these icons and mirroring their own introspective art.





Lead: OMMX; Graphics: APFEL; Lighting: Tom Johnson;
Photography: Max Creasy
Testimonial
Professor Dawn Ades CBE, Guest Curator,
Royal Academy of Arts
Terror and Wonder: Build budgets often struggle to fill exhibition halls. We overcame this by using a Gothic vocabulary of light and shadow. Rather than solid walls, we used spectral veils and timber buttresses to evoke an atmospheric, labyrinthine journey through a ruin.














Lead: OMMX; Graphics: Kellenberger-White;
Lighting: DHA Designs; Photography: Max Creasy

Press
Apollo magazine
Art and Optimism: For decades, chronic underfunding in the arts outside of London has resulted in low expectations. We countered this by embracing the "make do and mend" philosophy found in art of the period and donating our time to MIMA.








Clerkenwell Design Week: Public parks are underfunded, requiring innovative revenue models to survive. We masterplanned the festival’s restructure, moving it from a single private venue into the public realm. By situating exhibition pavilions within local green spaces, we established a public-private partnership where commercial fees directly funded park maintenance. This win-win model provided vital financial support for local civic infrastructure.






Photography: Nick Seaton
Testimonial
William Knight, Former Director of Clerkenwell Design Week and 100% Design




The Great Mughals: Step inside a Mughal Miniature. Flat and meandering in its construction, spaces unfold to reveal ethereal delights. Innovative engineering enables the build’s rapid transformation into the museum's next show on Marie Antoinette. By shifting from zero to near-total reuse, we set new sustainable standards. This approach tackles an intrinsically wasteful industry, helping the V&A reach net zero.
Lead: OMMX; Graphics: Kellenberger-White;
Lighting: Studio ZNA; Sound: Coda to Coda;
AV: Blue Elephant; Photography: Max Creasy












Marie Antoinette Style: Enter the opulent world of Versailles. This exhibition recreates the spaces Marie Antoinette inhabited and shaped, from illusory halls to her cherished garden at Le Petit Trianon. Now adopted by the V&A, our reusable system transported visitors from the Mughal Empire to the Palace of Versailles, proving sustainable design can coexist with high-spectacle, culturally specific, immersive theatre.
Lead: OMMX; Graphics: Kellenberger-White;
Lighting: Studio ZNA; Sound: Coda to Coda; AV: Blue Elephant; Photography: Max Creasy













Evonne Mackezie, Head of Design and Creative, V&A Museums








Designs Of The Year: Curation and design should be a dialogue. Our flexible Wunderkammer is a vessel for evolving ideas. It can house anything from a microchip to a motorbike, allowing curators to develop their ideas freely and for as long as possible.
Lead: OMMX; Graphics: Europa; Lighting: Beam;
Photography: Max Creasy

Justin McGuirk, Former Chief Curator,
The Design Museum








Röhsska: Museums often present a fixed idea of history, ignoring how communities actively interpret their own heritage. Our design for Gothenburg’s historic museum provides a sustainable kit of parts that reconfigures as these perspectives evolve. By prioritising dialogue beyond the opening, we invite communities to explore their identities and ultimately shape their museum. Unlike other permanent galleries, this one was built to change.
Lead: OMMX; Graphics: Agga Anne Mette Stage & Alex Söder; Lighting: Satu Streatfield; Photography: Johan Dehlin






Librairie Marian Goodman: Writing is a vital part of artistic production, yet it is often seen as subservient to the main act. We designed the Librairie as a new forum where art and criticism could coexist. Inspired by the construction of a book, the folded metal interior quietly supports the writing that supports the art.
Architect: OMMX; Graphics: APFEL;
Photography: Max Creasy
Apollo Magazine







Norsk Skogfinsk Museum: Designed as perfect objects, museums often face disruption when they inevitably need to modernise, extend or adapt. Working with local craft, ours branches into the landscape like a settlement. This modular form enables the museum to unfold in planned phases, allowing for targeted expansion precisely where it is needed without disrupting the building’s operation or identity.
Collaboration: OMMX with Hakon Fanes



In Plain Sight: Museums are rarely accessible. Working with blind, partially sighted, and neurodivergent groups over 18 months, we designed the gallery around their specific needs. Our approach was so successful that the Wellcome Collection has now adopted it as the formal design standard for all future exhibitions.
Lead: OMMX; Graphics: Sara De Bondt with Luke Gould; Lighting: Satu Streatfield; Access: Dr Rafie Cecilia; Photography: Max Creasy







Apollo Magazine







The Beautiful Game: Museums belong to everyone, yet many face significant barriers to entry. We used this exhibition to research and develop a plinth that allows wheelchair users to get close to every object, with angled labels for easy reading. By proving that the smallest details can create a more inclusive museum, we established a research foundation for our future designs.
Lead: OMMX; Graphics: Shaz Madani; Lighting: Beam;
AV: Blue Elephant; Photography: Max Creasy










Cars: Museums often struggle to appeal to children, fearing they will alienate their core adult audience. Inspired by Jacques Tati’s films, we created an urban "car-icature": a humorous, immersive world of traffic jams, highways, and oil spills. By transforming the gallery into a playful landscape, we breathed life into the car and its complex history, making it visceral and enjoyable for everyone.
Lead: OMMX; Graphics: Kellenberger-White; Film: Zuketa & Luke Halls; Sound: Coda to Coda; Lighting: DHA Designs; Acoustics: Sandy Brown; M&E: SVM Engineers; H&S: Stonewells; Photography: Max Creasy & Thomas Adank

Philippa Simpson, Former Director of Design, Estate and Public Programme, V&A museums








Michael Clark – Cosmic Dancer: Temporary exhibitions are often buried behind paywalls. By bringing Michael’s archive out into the lobby, we ensured his radical legacy was available to all. We placed his challenge to gender and sexuality at the museum's heart, weaving subculture and punk energy with classical grace.
Lead: OMMX; Graphics: APFEL; Lighting: DHA Designs
AV: DHD Services; Photography: Max Creasy












Dali Duchamp: Design often resorts to loud clichés and oversimplifications as an easy entry point for the public. We created a quiet, confident backdrop to encourage people to look closer, moving the focus toward the deep personal bond between these icons and mirroring their own introspective art.
Lead: OMMX; Graphics: APFEL; Lighting: Tom Johnson;
Photography: Max Creasy
Professor Dawn Ades CBE, Guest Curator,
Royal Academy of Arts














Terror and Wonder: Build budgets often struggle to fill exhibition halls. We overcame this by using a Gothic vocabulary of light and shadow. Rather than solid walls, we used spectral veils and timber buttresses to evoke an atmospheric, labyrinthine journey through a ruin.
Lead: OMMX; Graphics: Kellenberger-White;
Lighting: DHA Designs; Photography: Max Creasy

Apollo magazine







Art and Optimism: For decades, chronic underfunding in the arts outside of London has resulted in low expectations. We countered this by embracing the "make do and mend" philosophy found in art of the period and donating our time to MIMA.






Clerkenwell Design Week: Public parks are underfunded, requiring innovative revenue models to survive. We masterplanned the festival’s restructure, moving it from a single private venue into the public realm. By situating exhibition pavilions within local green spaces, we established a public-private partnership where commercial fees directly funded park maintenance. This win-win model provided vital financial support for local civic infrastructure.
Photography: Nick Seaton

William Knight, Former Director of Clerkenwell Design Week and 100% Design
T: +44 (0)20 7405 5484 / E: info@officemmx.com / Instagram, Facebook
Unit 44 Regent Studios, 8 Andrews Road, London, E8 4QN
T: +44 (0)20 7405 5484
E: info@officemmx.com
Instagram, Facebook
Unit 44 Regent Studios, 8 Andrews Road, London, E8 4QN